Town: Êsè-cogî Fêqê

Êsè-cogî Fêqê

Êsè-cogî Fêqê
Example Iron Elven architecture.
StateDalandic Empire
ProvencePimthêkpíidi Provence
Sub ProvenceGecfi̊iē̼ County
RegionRalf-glurv Fields
Founded828
Community LeaderMaster Èqtho Zëmêpí
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1406 m (4612 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population1321
Population Density264 people per km2 (660 people per mi2)
Town AuraIllusion
Naming
Native nameÊsè-cogî Fêqê
Pronunciation/ˈɘsè/ /ˈcogɪ/
Direct Translation[absence] [jelly; jam]
Translation[Not Yet Translated]

Êsè-cogî Fêqê (/ˈɘsè/ /ˈcogɪ/ [absence] [jelly; jam]) is a subtropical Town located in Gecfi̊iē̼ County, Pimthêkpíidi Provence, within the Dalandic Empire.

The name Êsè-cogî Fêqê is derived from the Iron Elvish language, as Êsè-cogî Fêqê was founded by Helë Glkëg̈, who was culturaly Iron Elven.

Climate

Êsè-cogî Fêqê has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Êsè-cogî Fêqê receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Êsè-cogî Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1406 m (4612 ft) above sea level.

Overview

Êsè-cogî Fêqê was founded durring the early 9th century, by Helë Glkëg̈. The establishment of Êsè-cogî Fêqê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Êsè-cogî Fêqê was built using the conventions of Iron Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Êsè-cogî Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êsè-cogî Fêqê is buildings are arranged arround a network of premissive paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Êsè-cogî Fêqê is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Êsè-cogî Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êsè-cogî Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êsè-cogî Fêqê's parks.

Êsè-cogî Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êsè-cogî Fêqê.

Êsè-cogî Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êsè-cogî Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êsè-cogî Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êsè-cogî Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êsè-cogî Fêqê's public wards, blessings, and other arcane systems.

Êsè-cogî Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êsè-cogî Fêqê's natural decorations nor waterways.

Êsè-cogî Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êsè-cogî Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Êsè-cogî Fêqê's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Êsè-cogî Fêqê yeast remains dormant.

The Magmin near Êsè-cogî Fêqê are known to be almost tame, such that they can be put to domestic use.

Êsè-cogî Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Transmutation energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5363 m2
    • Cattle and Similar Creatures: 330
    • Poultry: 3963
    • Swine: 264
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

409 of Êsè-cogî Fêqê's population work within a Foundational Occupation.

807 of Êsè-cogî Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 105 (8%) are noncontributers.

Points of Interest

Êsè-cogî Fêqê is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Êsè-cogî Fêqê is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the early 2nd century, Êsè-cogî Fêqê was attacked by soldiers from another nation, with orders to raid Êsè-cogî Fêqê. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Êsè-cogî Fêqê lost 263 people, 192 livestock, and 91 buildings. The conflict ended after roughly 84, when members of Êsè-cogî Fêqê's militia enacted an operation to recruit a specific noble. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Êsè-cogî Fêqê's forces. The war is remembered in legend by Êsè-cogî Fêqê's bards, historians, and legend keepers.

History